Software:
Technical Skills:
Professional Experience:
Illumination Mac Guff: Modeling cloth for sing 2
Futurikon: Modeling/texturing/shading for a pre production
serie
SoWhen?: Texture environments for a VR game.
Brunch: Created several characters for Loto's advertising (modeling/texturing/shading/hair/cloth)
Futurikon: Created several characters for
Minuscule 2 (modeling)
SoWhen?:Environment creation for a short film
in VR (texturing)
Chicmedialab: Created several luxury product in 3D
(modeling/texturing/cloth/render)
Unit Image: Worked on 3D scans characters
for video game cinematic (modeling/texturing)
Madbox: Created creatures on a pre production
full length film (modeling/texturing/render)
Maker Seine/Bagel Lab: Created several characters
in Zbrush for 3D Printing (modeling)
Baghera Films: Created characters and environmeent
for a full 3D music video for a french band named
«Les Tit’Nassels» (Modeling/texturing/rendering)
xNormal
UV Layout
Marvelous Designer
Substance Painter
3D Coat
ZBrush Maya
3DS Max
Ornatrix
Marmoset
Photoshop
Vray
Arnold
Keyshot
Render:
Concepting
Modeling
Sculpting
Retopology
Texturing
Shading
Cloth
Hair
Render
Education:
-ESRA Sup’Infograph (Paris, France )
(School of Audiovisual Direction – College Degree), Major in modeling/texturing
Graduate of DESFA in 2013- Ranked 2nd of my promotion
(Diplôme d’études supérieures du film d’animation)
-EAP Seine- Preparatory School- Fine arts (Paris, France)
-High School Paul Lapie (Courbevoie, France)Literature Baccalauréat with Art Major